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Showing posts from July, 2015

New UI, and terrible design

Well, now that the main game of Robo-Ninja is done, other than some testing, it's time to go back and rework some of the UI using the amazing graphics that Chris sent me.

Well, in doing so, I've exposed all the bad design choices I made while doing the original UI. Things that should be pretty easy are harder than they should be, based on original assumptions. For example, in my original UI, the button width in a menu automatically changed based on the text width. In Chris's, it doesn't. But based on my "clever" menu code, changing that required a lot more work than it should have.
It doesn't help that, because I'm ready to be finished with the game, instead of going back and reworking the code with the new stuff, I'm just shoving it all together in the quickest way possible. So I've got a lot of dead code that doesn't do anything, layout functions that don't make sense in the new context, etc. 
Oh well. It's going to look a whole …

"Creative" is an adjective

Something that's bothered me recently is the term "Creative" as a noun, to describe certain types of artistic people.  Often graphic designers or marketing folks. (Wiktionary even has an entry for this usage of the word, specifically referring to marketing).  Our companies hire "creatives" to design our websites, marketing materials, flyers, etc.

Why does this bother me? Because this subtly implies that these types of people have some sort of monopoly or ownership of creativity. While we are becoming more an more of a "consumer culture" (fewer people are willing to sing, make art, or write poetry -- instead we leave these up to the "professionals"), terms like this tell the rest of us that we aren't creative. That creativity only belongs to a certain type of worker.

Instead, why aren't we appreciating the different types of creativity exhibited by all sorts of people, and encouraging everyone to create? (Or did we forget that the fir…