Thursday, December 22, 2016

Title Screen

What I really need is a title screen.  I don't have tons of graphics rom space left (this game is using the most simple, primitive cartridge setup, with very minimal graphics space), but I'm sure I can come up with something better looking than this.  I just don't have much inspiration, or confidence that I can make something that looks cool, given the limitations I have.

Pay no attention to the green background on the small "press start" subtext.
That's just a palette issue that I haven't fixed yet.


That being said, it's close to being done!   My todo list is down to only minor things: adding a scoreboard between rounds, adding additional music (the single song is going to get pretty annoying!), improving title screen and player-select screen UI, etc.

Oh, and testing, tweaking, and testing, testing, testing.

Saturday, December 17, 2016

Testing the fun

Well, it's been about a month since my last post. I haven't said much.  Partially because I haven't done much.  Another consulting gig has kept me busy.  But also what I have been doing is mostly uneventful things that I haven't felt like talking about.

Getting a per-round splash screen working, getting different graphics and palettes for different rounds, etc.

But I did decide it's far enough along to actually start play-testing the fun.  Before I get much further, I need to know if I'm remotely on the right track.  First I got a coworker to play a 2 player match with me just to see if it seemed playable.  Despite some bugs, that worked out ok.

Tonight I made my family play with me.  My son (8) loved it. My daughter and wife put up with it.  That was a better test.  We found a few bugs and confusing things, but it seemed like there might possibly be some fun involved.  (Although the girls didn't exactly play competitively) I still need to get a few people that actually LIKE video games to come over and test and see how it plays.

So far it seems.....ok enough.  Not amazingly exciting (which I hoped) or completely boring (which I feared) or just completely broken (which seemed possible).  It's really hard to design a really exciting party-style game, so I'm fine with "ok" for my first shot at it.

Time to make some tweaks, fix a few bugs, then hopefully recruit some testers over the Christmas break....

Blaster MetroidVania

Well, I've been working on the next game, but not saying much.  Mostly because the majority of my free time involves working on fixing t...