tag:blogger.com,1999:blog-6997440551610060560.post7428829137246591963..comments2023-05-20T03:34:03.651-05:00Comments on Nathan's Development Blog: Starting the next gameNathanhttp://www.blogger.com/profile/14248157226095069791noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6997440551610060560.post-4566288969485383832017-04-21T22:47:08.751-05:002017-04-21T22:47:08.751-05:00Great question, Bryan. I think I'll post the ...Great question, Bryan. I think I'll post the answer to that as a new blog post in the next few days. Nathanhttps://www.blogger.com/profile/02763963217187530121noreply@blogger.comtag:blogger.com,1999:blog-6997440551610060560.post-27258799088275145952017-04-21T18:12:34.037-05:002017-04-21T18:12:34.037-05:00Excellent, it's new game time!
Have you writt...Excellent, it's new game time!<br /><br />Have you written before about what motivates you to create retro games? I can imagine several reasons, including nostalgia, and the technical challenge of making use of every extra byte of memory and shred of computing power. And sometimes constraints can be beneficial for the creative process.<br /><br />There's also something cool about working closely with your hardware and understanding the details of how each component works.<br /><br />But are you ever tempted to use modern computing power and just go nuts with the megabytes?<br /><br /><br />Bryan Rhttps://www.blogger.com/profile/07103148419517851073noreply@blogger.com