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Showing posts from August, 2009

Next Project

Ok, on to what my next project might be.  I'm not content unless I've got a project I'm working on, so there's not really an option of "no project".  While working on Anguna, I had lots of ideas of things that I might want to work on next.

I've considered doing some sort of 3d OpenGL-based game on the PC to learn what I'm doing with 3d game programming.  I've messed around with 3d before, but nothing more than little demos. Other things I've considered include some sort of NES homebrew, dreamcast homebrew, Atari 2600 homebrew, making an iphone game, doing a flash game, and finishing a digital scrapbooking tool for my wife. I also bought an Arduino and decided to try to make a simple robot with it.  So that's been occupying a good bit of my hobby time.  (Maybe I'll post some pictures/thoughts about the robot building at some point).

Really, though, the answer to "what's next" seems to be coming down to a few things:

1.  Wh…

Looking back and looking forward

I guess now that I haven't posted anything in quite awhile, and Anguna's been all finished for what seems like forever (it's only been a few months?), it's time to do a post-mortem and then figure out what's next.

I've got a lot of rambling thoughts, so I may spread this into a few posts.

First, looking back at Anguna.

Overall, I'd call it a success. For the most part, I made the game I set out to make. The addition of Chris's graphical magic transformed it into something that was actually capable of attracting attention, and feeling like a "real game" as opposed to a toy project. The game wasn't quite as long as I'd like it to be, but it was good enough. A few thousand people downloaded the game (from my site, no clue about the total numbers), people played through it, and seemed to like it. It's currently ranked as the 19th most popular gba game on gbadev.org. I couldn't ask for better.

The biggest complaints or criticisms …