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Showing posts from August, 2015

Release!!!! (And beginner mode)

And....Robo-Ninja is released!  It's up on the Play Store (although might take a few hours to appear for everyone).   Thanks for your help, everyone who tested, contributed graphics, ideas, etc.


Or, if you want to donate $1.00 and get to play the "harder" mode, use this one:



And for all you of you that found the game too difficult, you can thank my friend Bryan who finally convinced me to add an easier "beginner mode."  If you start in beginner mode, the game is 10% slower, and, more importantly, you have unlimited uses of the slowmo and checkpoint items. Being able to set a checkpoint after each set of obstacles makes the game a lot more playable if you aren't into crazy frustrating challenges.

You still have to pick one mode or the other at the start, and if you pick beginner mode, you don't get any achievements or get to post to the leaderboards (big whoop, eh?).

Good enough? Beta Test time

Ok, I think I found a cheesy solution to the problem (which involves looping the laser sound continuously the entire time you're playing, but mostly at zero volume), although I still see an occasional stutter right as you start a map.

I don't think I'm going to let that hold me up though.

If anyone wants to take a stab at it, I've got a build up on Google's Play's beta test system that I'm thinking of pushing to release, that you can try out: https://play.google.com/apps/testing/net.tolberts.android.roboninja.android

Just follow that link, and give it a whirl. Feel free to email me any bugs, or leave comments here.

If nothing drastic appears, I'll probably release it in the next couple days!

So close...but so laggy

I'm so almost done. Most of the bugs are gone.

Except there's one thing that I just can't seem to resolve. There's some weird gotcha in libgdx's audio engine (on Android) where there will be a brief pause, or drop in framerate, whenever a sound effect stops playing. During most of the game, there's very few sounds, so it's not a huge issue, but the lasers that the blue guards shoot (and that Robo-Ninja shoots) are causing problems.

I've tried all sorts of things, but I just can't seem to work around it.

I've got a couple more things to try, and if those don't work, then I'm giving up and removing the laser sounds. Ugh.

Testing and Fixing

I remember this point with Anguna. Every couple nights, I'd go to bed and say "I think I'm done," but the next day I'd find 5 more bugs. My wife would laugh at me each time I'd think I was done.

I've been playing a lot of Robo-Ninja, and finding a fair number of little bugs. I spent tonight figuring out what was going on, and fixing a bunch of them, but there's still a small handful left.

Then I get to do this again.

And again.

Someday, I'll play through the game, and won't find a single bug. Today is not that day.

Robo-Ninja first draft finished?

Tonight I finished the last few features of Robo-Ninja (at least for the Android version, I'd still like to make some tweaks for a Chrome version), finished changing things to use Chris's awesome graphics, and fixed the last couple of known bugs.
The first "maybe" build is currently building on my Jenkins server. Tomorrow I get to start intensive testing (otherwise known as "playing through the game over and over until I'm sick of it") to see how many more bugs I can find and squash before releasing it.
It sure feels nice to be almost finished.
For those of you that signed up to be actual testers on the play store, I'll try to get the test build posted tomorrow if there's no glaring immediate issues.  
If anyone wants to test and hasn't done so, let me know. (In the comments below, or you can email me)

Retrospex 32 Review

RetrospexInternational recently sent me a couple units of their new handheld device, the Retrospex 32, a new dedicated GameboyAdvance emulator handheld.  To make the unit playable out of the box, they pre-loaded a handful of homebrew games, including Anguna, which is why they were kind enough to send me 2 of the units to play with.  I was pretty excited to get my hands on the device and try it (I loved my old GBA micro with a good flash cart!), and see Anguna running on it. So here's my thoughts after playing with it.



Their website lists the Retrospex 32 for £59.99, which is around $100 USD. It seems like it's marketed toward people into retro-gaming (which makes sense for a dedicated GBA emulator device). At that price, with that target market, and such a limited set of functionality (why not make it a multi-machine emulator, and emulate all the old consoles?), it would hopefully do a really good job of it.

The short version of my review: it doesn't. It has one job (emula…