Monday, November 2, 2009

Lack of graphics....

Well, after that exciting start that I blogged about, I've stalled rather quickly.  That's a bit discouraging.  I haven't done much work on the "next game" for a few weeks.  Why?

Two reasons, really.  First, I've just been busy.  I haven't had as much spare time in the evenings.

But the bigger reason is that I haven't gotten confirmation from an artist for the game.  Chris (that did Anguna's art) had expressed an interest, which was enough to get me excited and started, but he's been pretty busy and had some other stuff going on in life, so I'm not sure he'll be able to contribute.  A couple of other leads have come up, but nothing solid. 

Without graphics, there's not really a game, so I'm waiting and dragging my feet on the development side of things for now.  I guess I could use some free-to-use resources from the web or something to get started, but it's just not very motivating.  So that's where I'm at now.  Maybe I'll hear from Chris or someone soon, and get geared up again later.

NNNNNN in 12 hours

I recently announced my NESdev competition entry for this year: NNNNNN , a multiplayer NES port of the Gravitron from VVVVVV .  Now that it&...