Well, after that exciting start that I blogged about, I've stalled rather quickly. That's a bit discouraging. I haven't done much work on the "next game" for a few weeks. Why?
Two reasons, really. First, I've just been busy. I haven't had as much spare time in the evenings.
But the bigger reason is that I haven't gotten confirmation from an artist for the game. Chris (that did Anguna's art) had expressed an interest, which was enough to get me excited and started, but he's been pretty busy and had some other stuff going on in life, so I'm not sure he'll be able to contribute. A couple of other leads have come up, but nothing solid.
Without graphics, there's not really a game, so I'm waiting and dragging my feet on the development side of things for now. I guess I could use some free-to-use resources from the web or something to get started, but it's just not very motivating. So that's where I'm at now. Maybe I'll hear from Chris or someone soon, and get geared up again later.
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
Subscribe to:
Post Comments (Atom)
NES Anguna
Well, I had a little bit of time still, while Frankengraphics is finishing up her game Project Blue, to have a little downtime on Halcyon, s...
-
So I've recently purchased DosBox Turbo , the best (as far as I can find) implementation of DosBox for Android, and have been playing th...
-
When I'm too tired/frustrated to work on my NES game, I've been playing around with ideas for another hobby project that I've he...
-
Well, I had a little bit of time still, while Frankengraphics is finishing up her game Project Blue, to have a little downtime on Halcyon, s...
No comments:
Post a Comment