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Showing posts from October, 2009

Review: Strider for nes

Well, after I got excited and started work, I haven't actually done much recently.  I've been reworking the level loading code from Anguna, but there's still a good bit to do.  I'd really like to get some sample graphics into the engine so I can visualize things better, but that will still be awhile before any graphics are ready.

So until then, I'm still playing old nes games.  The most recent was Strider.  Strider is an interesting game:  it has a great concept, cool story and mechanics, a fun almost detective-style "find the next file of information to see where you can go next" thing.  Unfortunately, the game is riddled with problems.  The play control is glitchy and awful -- if you jump near a wall, often your jump immediately ends and you fall to the ground.  The hit detection is completely wacky.  In most cases, it doesn't really pay off to fight carefully, because you never know when the game will think you've made contact with the enemy, o…