Skip to main content

More Progress

I've been quiet, but I've been SLOWLY making progress.  The downtime before and after phase 2 of the Starcraft 2 beta really helped me get a little done.

Recent accomplishments include:
  • I got the first overworld area and the rocky overworld area completely working (the outdoor parts)
  • I've successfully broken up resource loading into the separate areas, so it waits to load graphics resources for the various dungeons until they are needed.
  • HUD stuff including enemy portraits is in place.
  • The subscreen is mostly finished.  I've finished the inventory screen, finished the map screen (and thanks to the nice resolution of the iDevices, the subscreen map is just a tiny image of the actual screenshots for each area, which looks slick, in my opinion), added the enemy database, and still need to do the "options" screen.
  • The base code for saving and loading is in place, but I haven't yet put any UI in for it.  I'm leaning towards auto-saving each time you change rooms, so if you have to quickly turn the game off, you don't lose any progress.
This is really all to easy at this point -- not interesting and challenging enough to really suck me in, which is I guess why it's going slow (plus this being the 3rd platform for the game, it's not as new to me anymore) There haven't really been any technical hurdles in awhile.  Saving and loading, which I thought might be somewhat tricky, were as simple as writing to a file.  The scrolling for the enemy database took a little bit of thought to implement, but nothing noteworthy.

So, I guess, just enjoy some new screenshots:

Comments

Popular posts from this blog

Retrospex 32 Review

RetrospexInternational recently sent me a couple units of their new handheld device, the Retrospex 32, a new dedicated GameboyAdvance emulator handheld.  To make the unit playable out of the box, they pre-loaded a handful of homebrew games, including Anguna, which is why they were kind enough to send me 2 of the units to play with.  I was pretty excited to get my hands on the device and try it (I loved my old GBA micro with a good flash cart!), and see Anguna running on it. So here's my thoughts after playing with it.



Their website lists the Retrospex 32 for £59.99, which is around $100 USD. It seems like it's marketed toward people into retro-gaming (which makes sense for a dedicated GBA emulator device). At that price, with that target market, and such a limited set of functionality (why not make it a multi-machine emulator, and emulate all the old consoles?), it would hopefully do a really good job of it.

The short version of my review: it doesn't. It has one job (emula…

Making the game fun

The real trick for Spacey McRacey (as I'm calling it now) is going to be making it fun.  And that's what I'm rather unsure about at this point.

I have a game design that basically works. The technical issues are mostly sorted out, I just need to get a few more implemented before I can seriously play test it.

But fun? It's hard to know if it's actually going to be any fun to play.  With a 4-player party-style game, it's seems like it might be hard to hit that fine line where everyone is close and competing, where everything feels exciting and tense, as opposed to tedious and boring.  And despite envisioning my game as fun, it might just be boring to play.

Some of that comes down to tweaking it. Tweaking the speeds, difficulties, etc, will make a difference. (If it's too easy to shoot people from behind, then it will be nearly impossible to hold a lead for very long, which could ruin it and make it no fun. If it's too hard to kill the guy in front, it wil…

Killer Queen

So at PRGE, I played an arcade game that just left me amazed.  Killer Queen.

It's a 10-player game. You have 2 cabinets linked together, and 5 players huddled on each one. Each one is a team of 5 people, working together to play a simple one-screen 2d platformer.  But what made it work was the high quality game design.

First, the game is relatively simple, yet there is a lot going on at once.  One player plays the queen, the most important and powerful character on the team. The others start as workers, but can become warriors who can fly around and attack in a very joust-like flappy contest of height.  The real trick is that there are three completely different ways to win: either collect a bunch of berries and bring them back to your base, or ride a REALLY SLOW snail across the screen (while other people try to kill you, and you hope your team protects you), or kill the enemy queen 3 times.  There's some other things going on as well (using berries to upgrade, capturing upgr…