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Showing posts from July, 2010

More Progress

I've been quiet, but I've been SLOWLY making progress.  The downtime before and after phase 2 of the Starcraft 2 beta really helped me get a little done.

Recent accomplishments include:
I got the first overworld area and the rocky overworld area completely working (the outdoor parts)I've successfully broken up resource loading into the separate areas, so it waits to load graphics resources for the various dungeons until they are needed.HUD stuff including enemy portraits is in place. The subscreen is mostly finished.  I've finished the inventory screen, finished the map screen (and thanks to the nice resolution of the iDevices, the subscreen map is just a tiny image of the actual screenshots for each area, which looks slick, in my opinion), added the enemy database, and still need to do the "options" screen.The base code for saving and loading is in place, but I haven't yet put any UI in for it.  I'm leaning towards auto-saving each time you change roo…