Skip to main content

My Pebble Review

Since everyone and their uncle is talking about their brand new Pebble, I guess I can chime in with my review of the current state of the Pebble. I've had the Pebble for a few days now, so I've had some time to play with it and see what it has to offer.

First, the physical appearance and feel (the unimportant stuff). It's a little bigger than I'd really like, but still fits comfortably on my wrist. The included watch band feels a bit rubbery and cheap, although it's a standard band and easily replaceable, so I'm not too concerned about that (as a side: the Pebble makers seem awfully proud on their twitter stream about the fact that the band is customizable. Maybe that's because nothing else on the watch is customizable yet?) It's held a charge well so far (I charged it 4 days ago), so it will easily last a long weekend, which is my cutoff for real use (I don't want to haul along a watch charger for a weekend trip!) So overall, the physical package is decent, although nothing amazing or mind blowing.

That leads to the next part: the built-in software. The pebble was supposed to come with a set of built-in functionality, as well as feature an SDK and the ability to load custom apps. All of the promotional information about the pebble talked about integration with things like RunKeeper, ifttt, golf range finder apps, etc. Unfortunately, none of those apps actually exist. Pebble claimed that the SDK would be released before the watch was shipped, but there's been no sign of an SDK yet, no apps, and worse: no announcements about any sort of timeline for it. Without a timeline or any announcements, one has to assume that we might not see any custom software for a long, long time. So we're stuck reviewing what the pebble can do out of the box. And unfortunately, the answer is: not much.

The Pebble currently has a small handful of watchfaces. One of them, a text-based face, is well designed and nice looking. Most of the others aren't as nice looking, or are relatively gimmicky (such as a binary watch). So while it's fun to be able to switch watch faces, many users will only have one or two that they are actually happy with using day to day. 

The other two things the pebble can do are control music on your phone, and receive notifications. The notification system is the best part (or only redeeming part) of the Pebble so far. When I get a text message, it appears on my watch. The watch vibrates and shows caller id when I receive a call (And I can reject the call from the watch). It's also supposed to support email notifications, but for some reason, those don't actually work right now from gmail on many Android phones (including mine). So until those work, I don't really count that as a feature. It also claims to forward facebook notifications to the watch, but I don't have Facebook installed on my phone, so I can't test it. It DOES support google voice notifications, which I'm really happy about (as I do all my texting through google voice).

The music control is neat, and actually works. If you select the music app (a surprisingly cumbersome task requiring you to back out of your current watchface, dig through a list of all the watchfaces you've installed, and select the music player), it shows what song is currently playing on your phone, and provides the standard Bluetooth controls for play/pause, forward, and back. It's relatively cool, and works well, although to get back to your watch, you have to once again navigate through the menu to find your preferred watchface. If there's a shortcut to go back to watch mode, I haven't found it. The clunky interface deters me from using it as often as I might otherwise.

And so far, that's all it can do. To help a little, some smart person has written a 3rd party app for Android that lets you forward any notification from your phone to the watch, not just the few that Pebble officially supports. (I wonder why Pebble didn't just build that functionality in?) Still, there's no ability to actually control anything from the Pebble other than your music. And doing that requires navigating a relatively clunky interface.

I'm still excited about the future prospect of the Pebble. If the SDK gets released soon, it could end up being an exciting product. Or at least actually fulfill the "smart" part of the "Smart Watch" idea. Unfortunately, the longer they wait to release, or even officially announce a timeline for the SDK, the worse and worse the Pebble looks as a product. I love the theoretical future idea of the Pebble, but I'm not very impressed with the hunk of plastic currently on my wrist.

Pebble has said they first focused on getting the hardware right, and now they can focus on software. So if I think in terms of it being an unfinished product that they plan to finish later, it makes more sense. Because the watch currently on my wrist isn't by any means a finished product. I just wish they were more communicative about the timeline for finishing it.

I guess this quote from an article on TechCrunch about smart watches sums up my opinion about it:

A solid platform needs compelling applications. The promise of the smart watch is fine but, in actuality, it will take a while for this promise to come to fruition. By that time, I suspect, the mass of Pebbles will be lying at the bottom of a dresser drawer.
My friend who has a pebble has already stashed his in a desk drawer and gone back to a normal watch. I'm still wearing mine, hoping the novelty lasts long enough until the SDK is actually released, the promised apps arrive, and a finished product materializes.


sara said…
Thanks for this post, Nathan. Just got my Pebble, but no SDK yet. By the way, thought you might want to know Canonical has publicly confirmed that they are working on a new cross-platform displayer server for Ubuntu called 'Mir'. LOL

Popular posts from this blog

Retrospex 32 Review

RetrospexInternational recently sent me a couple units of their new handheld device, the Retrospex 32, a new dedicated GameboyAdvance emulator handheld.  To make the unit playable out of the box, they pre-loaded a handful of homebrew games, including Anguna, which is why they were kind enough to send me 2 of the units to play with.  I was pretty excited to get my hands on the device and try it (I loved my old GBA micro with a good flash cart!), and see Anguna running on it. So here's my thoughts after playing with it.

Their website lists the Retrospex 32 for £59.99, which is around $100 USD. It seems like it's marketed toward people into retro-gaming (which makes sense for a dedicated GBA emulator device). At that price, with that target market, and such a limited set of functionality (why not make it a multi-machine emulator, and emulate all the old consoles?), it would hopefully do a really good job of it.

The short version of my review: it doesn't. It has one job (emula…

Making the game fun

The real trick for Spacey McRacey (as I'm calling it now) is going to be making it fun.  And that's what I'm rather unsure about at this point.

I have a game design that basically works. The technical issues are mostly sorted out, I just need to get a few more implemented before I can seriously play test it.

But fun? It's hard to know if it's actually going to be any fun to play.  With a 4-player party-style game, it's seems like it might be hard to hit that fine line where everyone is close and competing, where everything feels exciting and tense, as opposed to tedious and boring.  And despite envisioning my game as fun, it might just be boring to play.

Some of that comes down to tweaking it. Tweaking the speeds, difficulties, etc, will make a difference. (If it's too easy to shoot people from behind, then it will be nearly impossible to hold a lead for very long, which could ruin it and make it no fun. If it's too hard to kill the guy in front, it wil…

Killer Queen

So at PRGE, I played an arcade game that just left me amazed.  Killer Queen.

It's a 10-player game. You have 2 cabinets linked together, and 5 players huddled on each one. Each one is a team of 5 people, working together to play a simple one-screen 2d platformer.  But what made it work was the high quality game design.

First, the game is relatively simple, yet there is a lot going on at once.  One player plays the queen, the most important and powerful character on the team. The others start as workers, but can become warriors who can fly around and attack in a very joust-like flappy contest of height.  The real trick is that there are three completely different ways to win: either collect a bunch of berries and bring them back to your base, or ride a REALLY SLOW snail across the screen (while other people try to kill you, and you hope your team protects you), or kill the enemy queen 3 times.  There's some other things going on as well (using berries to upgrade, capturing upgr…