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Back-story

My friend left a comment today asking some good questions about the story of Robo-Ninja. "Have you given any thought to the all-important backstory?" he asks. "Is the protagonist a ninja who became a robot, or a robot who trained as a ninja? And what does Robo-Ninja hope to achieve?"

So here's my rough draft. Who knows how much of this will change by the end (if there ever is an end!)  Like Anguna, I'm purposely going for a short and cheesy story:

One day, Professor Treeblot was finally putting his finishing touches on Robo-Ninja, his newest invention, a robotic ninja designed to defend the world from Evil Bad Guys.  But to his dismay, as he was finishing, the Evil Dr (insert name here) came, kidnapped Prof Treeblot, and scattered all of Robo-Ninja's ability modules throughout the land. Without these modules, Robo-Ninja could do nothing more than run forward.  Now Robo-Ninja must travel the land to search for and recover his lost abilities, so that he will be powerful enough to hunt down and defeat Dr (?) and save Professor Treeblot.

So you start the game with the ability to DO NOTHING AT ALL. Robo-Ninja just runs, you can't even control him. Luckily you pretty quickly collide with and equip your first ability module, the "Jump Servos", which let you jump.

So that's pretty much it. You search the world for your abilities, then use them to go find and defeat Dr (whatever).  Not much to it. And it only vaguely helps make sense of what you're doing in the game. But hey, like I said, I enjoy purposely making the story lame. (And yet that's what got the most complaints in Anguna) Oh well.

And if anyone has cool suggestions for the Evil Dr's name, I'm all ears. I'm shooting for something almost over-the-top silly for his name.

Oh, and my friend Rob just sent me some awesome icons he made for abilities, so that's taken care of. Thanks Rob!

Comments

Jake T said…
I think you should let your son write the story. You're guaranteed to get some thing...awesome?
Nathan Tolbert said…
Oh man, that's tempting. Although I've already told him the story, so I may just get a really warped version of the story I already have. (Which just might be perfect, actually)
b love said…
I like your story. It really fits the design of the game, and gives a good reason for the upgrades. Many games have bonus items which don't make much sense, such as a driving game in which you drive over a wrench to fix your car. (Try that at home!)

Starting with no abilities whatsoever is a great concept. It's a little hook that will make people want to try the game.

For the bad guy's name, how about Dr. Roar-Shock? It qualifies as over-the-top silly, and it's also a bit of humor based on the name of the Professor.

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