Well, it's been about a month since my last post. I haven't said much. Partially because I haven't done much. Another consulting gig has kept me busy. But also what I have been doing is mostly uneventful things that I haven't felt like talking about.
Getting a per-round splash screen working, getting different graphics and palettes for different rounds, etc.
But I did decide it's far enough along to actually start play-testing the fun. Before I get much further, I need to know if I'm remotely on the right track. First I got a coworker to play a 2 player match with me just to see if it seemed playable. Despite some bugs, that worked out ok.
Tonight I made my family play with me. My son (8) loved it. My daughter and wife put up with it. That was a better test. We found a few bugs and confusing things, but it seemed like there might possibly be some fun involved. (Although the girls didn't exactly play competitively) I still need to get a few people that actually LIKE video games to come over and test and see how it plays.
So far it seems.....ok enough. Not amazingly exciting (which I hoped) or completely boring (which I feared) or just completely broken (which seemed possible). It's really hard to design a really exciting party-style game, so I'm fine with "ok" for my first shot at it.
Time to make some tweaks, fix a few bugs, then hopefully recruit some testers over the Christmas break....