Tuesday, September 23, 2008

Sound (mostly) working

Well, I ditched the bin2o rules that came with the devkitPro toolchain, and used a separate bin2o program, and now I can properly access my binary audio data. I'm sure that I was doing something slightly wrong (data alignment? wrong section? wrong arm/thumb compilation?) as it works for other people, and for the examples that I've looked at.

But what I have now works, and that's good enough for me. Sound is almost finished.

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Half-height collisions

I'm back at the metroidvania game tonight. I had just gotten collisions mostly working, at block sizes of 16x16 pixels.  But the artist ...