Tuesday, September 23, 2008

Sound (mostly) working

Well, I ditched the bin2o rules that came with the devkitPro toolchain, and used a separate bin2o program, and now I can properly access my binary audio data. I'm sure that I was doing something slightly wrong (data alignment? wrong section? wrong arm/thumb compilation?) as it works for other people, and for the examples that I've looked at.

But what I have now works, and that's good enough for me. Sound is almost finished.

No comments:

NES Anguna

Well, I had a little bit of time still, while Frankengraphics is finishing up her game Project Blue, to have a little downtime on Halcyon, s...