I was on such a roll for awhile, but now everything has slowed down, unfortunately. I added the power-saving features that I mentioned last time, and debugged a whole bunch of minor issues that testers had found for me.
Chris (the artist) sent me an amazing new title screen, which I just finished adding, completely with a cool alpha-blend fade-in of the title. (Which I'd show a picture of, except I forgot to check in one of the source files into subversion, so I can't build it from this computer right now).
Now, I'm just left with replacing the audio engine. One of the people testing for me (ekid) told me he's finishing up a new audio engine that's supposed to be pretty good. Based on one of his test builds, it actually properly plays all 3 of my songs from Anguna (where my current solution completely fails on one of them, and butchers a few notes from one of the others). Hopefully he'll finish that soon, and I can pull it in easily.
So I'm still advancing, slowly. But doing a bit of waiting at this point.
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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