Sverx reported a couple bugs, so I've posted an updated version (AngunaDS version 1.01).
There was an effect in the main theme xm file that LibXM7 didn't support, so I changed that. Also, there'd been a bug for awhile where occasionally the main character could get covered by a big solid-colored square after you continued from dying. It had been reported before, but I haven't been able to find out how to reproduce it. I finally got enough details from Sverx that, although I still can't reproduce it, I have a pretty good theory about what was causing it, and, if that's the case, I can prevented it from occuring again. Let's see if that holds true...if anyone happens to see that behavior in this 1.01 release, please let me know!
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
Tuesday, December 2, 2008
Subscribe to:
Post Comments (Atom)
NES Anguna
Well, I had a little bit of time still, while Frankengraphics is finishing up her game Project Blue, to have a little downtime on Halcyon, s...
-
So I've recently purchased DosBox Turbo , the best (as far as I can find) implementation of DosBox for Android, and have been playing th...
-
When I'm too tired/frustrated to work on my NES game, I've been playing around with ideas for another hobby project that I've he...
-
Well, I had a little bit of time still, while Frankengraphics is finishing up her game Project Blue, to have a little downtime on Halcyon, s...
No comments:
Post a Comment