Skip to main content

Posts

Showing posts from November, 2013

An unexpected turn of events

So one thing I didn't count on is my 5-year old son become interested in the process of making this game.

The other day while he was bored, I was letting him play with my phone, and he discovered a new game in the games folder, Robo-Ninja. And even though there were only 2 short levels, and they were pretty hard, he loved it.

This morning he wanted to play it again, and asked why it was so short (he didn't realize it was a game I was in the process of making). So I explained that I was making it, and could make some more levels for him. (and some easier ones). Then I had the realization that the level editor was easy enough that HE could make levels. That REALLY got him excited.

So we spent a good while this morning letting him design some levels. They're a bit...um...random. But he loved it. And I loved helping him do it.



But now I have a dilemma. He's going to want to play his version on my phone. But I'm going to want my version on there to show off, mess with, …

Starting a new game

Well, I'm finally starting a new game.

Actually, I've been working on it off and on for a couple months now, but I've been hesitant to talk about it, as I'm not sure I'm mentally committed to finishing it.  I'm still not sure I'm ever going to finish it, but I have trouble not talking about things. So despite the fact that I hate yapping about things that I'm not sure I'll ever finish, here goes.

Like Anguna, I'm attempting to make a game that I want to play. (See my discussion of where I failed to achieve that mark for Anguna)

So I'm working on a cheesy little game called "Robo-Ninja." The main character, is in fact, a robot ninja.

So what I really want to make, a large metroidvania-style adventure game, generally requires better input mechanisms than a phone provides. There's a reason there's 8 million tap-to-jump games (Like The Impossible Game, which did it the best, and Wind Up Knight, which got tons of attention but w…

Pebble New SDK

Well, go figure.

A week after I finish writing my medsAlarm, Pebble releases their new version of their SDK. Which isn't backwards compatible. And has new better ways of doing everything that I'm doing. I guess I need to rework a number of the bits of functionality in the app now.

Pebble MedsAlarm

So I previously mentioned the Pebble Alarm Clock App that I've been working on. I just came here to say that I think it's finally finished. If anyone is interested in helping me test it, let me know, as it's probably full of all sorts of bugs.

And just to clarify, MedsAlarm (my terrible name for it), is an alarm clock app for pebble that lets you manage up to 10 "complex" alarms. The alarms are all configured using a simple web interface on the server component. Each has a name, and can be set to go off either at a certain time each day, or repeat every X amount of time throughout the day, and each alarm can have a different "snooze time" setting. The watch syncs (via httPebble) with the server app when it is available (But attempts to function independently when it isn't, so it can be used in situations where cell phones aren't allowed). In the evening you can optionally press a button to put the watch "to sleep" so that repeating ala…