Saturday, June 21, 2014


So I spent about an hour tonight trying to get everything working for my factory/industrial zone. But the ramp tiles just wouldn't work properly.

Until an hour later, when I figured out that the new method I was using to identify and mark my ramp tiles was 1-indexed instead of 0-indexed, so I was off by 1 tile.


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Half-height collisions

I'm back at the metroidvania game tonight. I had just gotten collisions mostly working, at block sizes of 16x16 pixels.  But the artist ...