For the upcoming cartridge release of Anguna by Piko Interactive, we decided to add an additional dungeon level to Anguna, to sweeten the deal for anyone who might buy one. So the past couple weeks I've working like mad to try to add the new content before production of the physical carts starts.
Today, I finished the first draft of the Ice Dungeon, with slippery ice on the ground, a new Golem boss, and a new inventory item (a ring of teleportation):
Fighting the fearsome Ice Golem |
For now, this dungeon is going to be exclusive to the physical carts you'll soon be able to purchase from Piko Interactive, to try to help them sell these things.
The process has been interesting -- first I had to just get the silly thing to build properly on a modern development environment, then I had to go through and fix a bunch of bugs that originally existed in the game, but somehow never manifested themselves on the older versions of the compiler/toolchain. Once that was finished, it was a pretty straightforward process to start adding content. It definitely brought back memories of 10 years ago when I started this project!
In other Anguna news, if you have a windows phone, check out My Boy, a gba emulator that features and bundles Anguna.