This week I've been trying to clean up the most obvious bugs, so I can then go back and do some actual play-through tests myself. (I've played through the first dungeon a number of times, but haven't yet played through all the content that I have in sequence -- I just change the starting room to whatever room I'm currently working on).
Things on my radar this week for fixing:
- When you die, it should automatically select "continue" instead of "start" on the title, so you don't inadvertently start over.
- Right now, the mechanism for restarting in whatever respawn location you've reached doesn't work - you always start in the first starting room
- Based on some feedback on AtariAge, I made the first blue slimes a little easier, and made all enemies have a minor "bounce-back" when you attack them.
- From all y'all's feedback, I've added experience and level-ups. Right now, it's simply based on the average of the enemy's HP and attack power, so I don't have to add another stat for each enemy.
There's still a few minor things: some glitchy stuff where the ball object gets displayed on the title screen, the subscreen doesn't work right when you're in a dark room, etc. I think I can get those hammered out in the next few days so I can start seriously testing!
SPOILER ALERT! Here's my world map so far. (Other than the 6 right-most rooms that I haven't bothered to screenshot yet) |