Well, thanks to my office-mate Tim, I have an old nearly-useless iphone 3g that I decided to see if I could get Robo-Ninja running on. LibGDX can build to iOS using RoboVM, so as much as I doubted it would work, it sounded fun to try. (RoboVM is a tool for compiling java code down to iOS native code, the similarity in naming is purely coincidental)
Step 1, since I'm not interested in paying Apple a $100 yearly subscription to run my code, was to jailbreak the phone. That was painful enough, searching for information and jailbreak files for a phone that old. Piles of broken links and outdated information.
Then I had to borrow a Mac laptop, since it will only build on a Mac. I installed RoboVM and all the necessary tools, and relatively quickly got Robo-Ninja running in the iOS simulator. It was a little slow, but it was Robo-Ninja!
The next hurdle was figuring out to build the ipa file (the iOS app package file, equivalent to the apk files in Android) without actually signing it with a developer certificate. At first, it kept breaking because I didn't have an apple developer account. It took about an hour of googling, but there's a newly-added flag in RoboVM that lets you skip signing. So I finally got the ipa built.
Then a good 30 more minutes futzing with the ancient jailbroken phone to figure out how to manually install an unsigned ipa file, only to find out what I suspected: I needed at least iOS 5, and this thing is stuck at 4.
Ah well, it was worth a try. Supposedly there's a few hacks that can allow an iPhone 3g to upgrade to iOS 5, so I may try one of those for fun. Until then, if anyone has a jailbroken iphone on iOS 5 or greater, and is interested in helping me see if Robo-Ninja will run on there, let me know.
Until then, I'll keep chugging away at the game. I'm working on the factory/industry area now, trying to get the tilesets and background put together. I realized today, looking at my rough pencil sketch of the world map, that I'm about 1/3 done with the level design. And probably at least 75% done with the codebase. So I'm getting there!
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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2 comments:
Hi! I am in about the same situation with Mac running in virtual box and a deep, unexplained desire to see libgdx running on the forbidden device XD (iphone 4s, 7.1.2, jailbroken) . I can deploy from xCode using Jailcoder but from eclipse with libgdx and roboVM I had no chance. What is the setting for roboVM to skip the code signing? ( I am not registered as developer :P ). *just found your blog while searching for solution, really cool articles here :D
Hi! If I remember correctly (I don't have the code in front of me -- it's on a borrowed mac!), if you're using the libGdx gradle build scripts, you can add a robovm section, and set "iosSkipSigning" to false:
robovm {
iosSkipSigning = false
}
See the example in their usage on the front page of their github project:
https://github.com/robovm/robovm-gradle-plugin
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