Tonight was back to Robo-Ninja. First, to make Aaron happy, I went ahead and created the jetpack item. He's been wishing for that non-stop for months, so I thought it would be a fun surprise to add for him. Plus, it was one of those few times that something was really easy. It helped that it's so similar to the double-jump item in function.
Then, I felt like doing something different (the scripting stuff, while interesting, required some serious thought and design work, which I didn't feel up to tonight), so I added something I've been planning for awhile: the death counter. What good is a hard game if it doesn't regularly remind you about how bad you are at the game?
With Anguna, when I released it, I had a little contest, where the first person to win the game with 100% of the hidden items being found, won a free copy of the game. It was a fun way to drum up some interest and attention. (and was fun from my end -- the 2nd place winner was only a few hours behind the real winner!)
I'm thinking about doing something similar with Robo-Ninja if I ever finish. To have a contest to see who can win with the fewest deaths. I'm not sure what the winner will get, but hopefully it will tempt a few crazy people into actually finishing the game. We'll see. (Realistically, I'll be lucky if I can get more than 5 or 10 people to actually notice and download the game. But hey, whatever).
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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