So this week I'm tentatively starting a project for the LibGDX game jam, a month-long jam with the theme "Life in Space"
Part of the jam is the requirement to document your progress, which I'm doing on their website. I'll try to cross-post a lot of it here as well, but my jam project log page is at http://itch.io/jam/libgdxjam/topic/12031/gauauus-log
The idea of the game is a very short story-based game where you are a researcher here on earth searching through the stars looking for radio signals that would show evidence of extraterrestrial life in space. Because of the non-action, story theme, it's very different than other games I've done. And because the goal is to crank something small out quickly, it's been fun (for the 2 hours I've worked on it so far) not worrying about good extensible/general design, but writing just enough code to get the job done.
I'll leave you with a very minimal draft screenshot. The top starfield is where you search for signals. The bottom will be a control panel that lets you analyze radio signals as they come in.
Can I do this in a month? I don't know, but it'll be fun trying.
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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