Well, I found issue #4: Initialization problems again. This time with bullets, instead of enemies. Adding smarter initialization and better checking for null pointers fixed that. Unfortunately, I found out that there's an issue #5 causing half the problems that I had attributed to issue #4. So there's more to be done.
But I will say, I LOVE having two screens. When doing this type of debugging on the gba, it was ridiculously difficult, as I couldn't print debug messages to the screen a lot of the time, as the failure was somewhere in initialization routines that were clearing the screen or changing a lot of the video settings. But now with two screens, I can write all my debug statements to the 2nd screen while the first one is hard at work, or vice versa. It's wonderful. Being able to do that, I think I'll be able to track down bug #5 quickly.
But I want to say what I HATE: my laptop. It locks up randomly every so often. Mostly when I pick it up and move it (explain that?) I came to my other computer to type this post when it locked up a few minutes ago. I posted, sat back down with the laptop, got ready to work again, and it locked up again right away. So I'm back adding this paragraph while it reboots again. Grr-bah.
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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NES Anguna
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