I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
Tuesday, September 30, 2008
Better memory copy/set
Once again, Cearn is my hero. The fast assembly routines he sent for doing memory copies and sets are wonderful -- they just worked, and are nice and fast. I don't have to deal with the oddities that come with DMA, and it's a whole lot faster than the simple memory copies implemented in C. This means that transitions in general are a lot smoother -- between splash screens, between game rooms, etc. Good stuff.
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