So I've wiped out all that, and started now on the "real game." And after a couple years of fiddling about with the engine, it's really refreshing churning out a few maps.
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Spoiler alert! |
I've realized a few things:
- I'm bad at making interesting maps. I have these big rooms, and it's hard to fill them with things that will actually be fun. I'm trying though.
- I don't have to go very far before I run into features that I need to add into the engine. I hit the first save room quickly, a few days ago, and remembered that I hadn't implemented game saves. I got that added, then immediately started on a room with some 8-px steps (which the main character is supposed to be able to run up without jumping). Of course, I haven't actually implemented the running up stairs yet. Time to do that I guess.
- Nothing reveals bugs like real content. Just tonight, I plopped an enemy (the eyeball creepy crawly guy that I've used all over the place in the demo rooms) into my map, and he's broken. WHY, computer, WHY!?
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Exhibit A, in which I decide that I hate computers. |
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