Ok, I think I found a cheesy solution to the problem (which involves looping the laser sound continuously the entire time you're playing, but mostly at zero volume), although I still see an occasional stutter right as you start a map.
I don't think I'm going to let that hold me up though.
If anyone wants to take a stab at it, I've got a build up on Google's Play's beta test system that I'm thinking of pushing to release, that you can try out: https://play.google.com/apps/testing/net.tolberts.android.roboninja.android
Just follow that link, and give it a whirl. Feel free to email me any bugs, or leave comments here.
If nothing drastic appears, I'll probably release it in the next couple days!
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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NES Anguna
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