I'm so almost done. Most of the bugs are gone.
Except there's one thing that I just can't seem to resolve. There's some weird gotcha in libgdx's audio engine (on Android) where there will be a brief pause, or drop in framerate, whenever a sound effect stops playing. During most of the game, there's very few sounds, so it's not a huge issue, but the lasers that the blue guards shoot (and that Robo-Ninja shoots) are causing problems.
I've tried all sorts of things, but I just can't seem to work around it.
I've got a couple more things to try, and if those don't work, then I'm giving up and removing the laser sounds. Ugh.
I started by blogging the process of porting my homebrew game Anguna from the Gameboy Advance to the Nintendo DS. Now, my random thoughts on development and chronicling whatever hobby project catches my fancy.
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NES Anguna
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